While working in Ravegan, I had the pleasure to work as a Lead Artist with the awesome folks of the META in making KovaaK 2.0: The Meta.
Get it here https://store.steampowered.com/app/824270/KovaaK_20_The_Meta/
We were in charge of making everything art related, from concept art to 3D models and even materials and Music and SFX.
Personally I learnt a lot on this project, not only art/software wise, but also in leadership or better said, teamwork.
I worked on concept art, modelling, texturing, making levels, BPs, decals, lighting and dealing with the LFS.
While I made some rough concept art, the polished concepts here are not mine.
I would like to thank all the people working in the Meta, and all Raveganians that aided me through this project and trusted me to leadit and also all the artist online that share their tips & techniques, like Tim Simpson with his UE4 and more specifically Trimsheet tutorials.

Multiple changing levels made by www.artstation.com/franmartinez and I. This was a great planning and lighting challenge.

Decals by https://www.artstation.com/franmartinez