Hello! In this opportunity I wanted to show you some work I did as a Lead Artist in Ravegan Games.
In this opportunity I was in charge of defining the modelling/texturing pipeline and then assist the team in achieving the props you see on screen.
The super interesting challenge was trying to make all the prop look good with only one texture using vertex color as a lifesaver tool. We also mixed some procedural textures and handpainted ones, using Substance Designer as the manager of this textures.